Steam cloud support is very nice, and even nicer is the cross-platform saving, this will likely inspire me to fall back into it for a bit. SYSTEMS: Removed previous image loading library.Īlso, iPad version in the works, and they keep teasing images in the bottom of their blog posts for what looks to be new skill trees. SYSTEMS: Rewrote the entire audio engine, fixing various lag issues and lurches when loading from disk. This fixes a bunch of bad things that happen on OS X. NEW CONTENT: Hungry and Thirsty Diggles will now drink your booze and eat your food. NEW CONTENT: Some new monsters on the Diggle God expansion floor levels. NEW CONTENT: a high-level shield because there was an extra craftDB entry David didn’t want to delete. UI: Autosaves now auto-save once every 5 minutes, in addition to going up and down stairs. UI: Ubercrafting now has filters, which can be highlighted and toggled.
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MECHANICS: Changed behaviour of Haematic Phylactery. If your opponent counters, counterattack!Īt present, this only affects melee combat. If you crit and your opponent blocks, normal damage. If you crit, and your opponent counters, no damage. MECHANICS: Big Game Hunter and Fungal Arts now work slightly differently. MECHANICS: Added a bunch of new types of buffs and proccable effects. MECHANICS: The books “The King in Yellow” and “Malleus Maleficarum” may not immediately kill you any more. MECHANICS: Various things now scale by things other than Magic Power. MECHANICS: Wand Lore now also grants additional Magic Resistance. MECHANICS: Buffed alchemy tree passive bonuses. MECHANICS: Bleedout Pain is now an amountF tag. MECHANICS: Holy Hand Grenade is entirely rewritten. MECHANICS: Blungecap Vampirism now does Necromantic Damage. NERF: Cheesy Omelette HP restore down from 56 to 36. Go nuts.įIXED: The game will now remember which mods have been loaded.įIXED: The game will now remember if Disable Click-To-Move is activated.įIXED: Disable click to move also disables auto-walk to doors.įIXED: Invisible Geometries now works as intended.įIXED: Invisible Geometries now also drains mana.įIXED: Pacify effects now respect the amount tag (Emomancy: “Depressing Elemental Blast” now works better.)įIXED: Polymorphing now longer closes all of your windows.įIXED: Don’t allow “_” or “.” in the hero’s name.įIXED: Haematic Phylactery now works as intended. Really, this time.įIXED: You can now start the game with pants.įIXED: Magic reflection is now in! It reflects missile spells.
Dungeons of dredmor mods steam mod#
You can now have item levels up to level 20.įIXED: a number of load/save corruption issues.įIXED: Uberchests not opening after you load and save.įIXED: The Mace of Windu now uses the correct art.įIXED: Installing all the skill mods will no longer overflow the main mod loader screen.įIXED: Game lockup when fire fields or other damage fields are deployed off-screen.įIXED: Mods can now load manTemplateDB.xml.įIXED: Monsters in mods now load correctly.įIXED: You can no longer eat your own belt by right-clicking it.
![dungeons of dredmor mods steam dungeons of dredmor mods steam](https://i.ytimg.com/vi/fgPRpxysvrk/maxresdefault.jpg)
to fix Blackjack)įIXED: player hit effects on items (Anemone Belt, Spiky Belt, etc.) now workįIXED: Bookshelf crashing w/bony wand recipes.įIXED: “Playing for Both Teams” achievement now works.įIXED: You can now load more than one mod at a time on OS X.įIXED: Item spawning on Levels 11-15 now works correctly. Sorry.)įIXED: Invisibility now works as it says on the tin.įIXED: Breakable walls survive after being loaded and saved.įIXED: added a flag to targetHitEffects that lets said effects apply before, or after, the hit calculation. Your old save games *should* work, but if you are worried please send your hero to a gruesome death before installing the update. STEAM: All save-games are now cross-platform, as part of Steam Cloud support.